Population Distribution

Players need people to exploit resources, produce, process, training units and so on. The population determines the taxation of the city.

Because the population is limited, players should distribute them to the most necessary area. For example, if large amount of military units are needed, players can deploy some people to the army. When there is no battle, more people can be put into the producing and processing work.

Building residences would attract more people. Because the increasing of population need time, so that when finishing construting the residence, you can not see the population increasing at once.  After some time can you see the population increase. What’s more, the loyalty of people is very important. More loyalty will attract more people. The players can give some supplies to gain loyalty. And conscription, higher tax and battle will all have negative impact to the loyalty.


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